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⚡Steam's NFT Ban Doesn't Stop P2E Game MIR4 From Growinglink :
⚡Steam's NFT Ban Doesn't Stop P2E Game MIR4 From Growing
⚡Steam's NFT Ban Doesn't Stop P2E Game MIR4 From Growing
South Korean regulators have also expressed their concerns over NFTs and P2E.
| | With the rise of NFTs in 2021, blockchain gaming and the play-to-earn (P2E) business model have gained massive traction lately. Unlike traditional video games published by industry giants like EA, Ubisoft, Sony, or Activision Blizzard, P2E gaming projects offer full ownership over players' in-game items by issuing all or a great share of these assets as NFTs on the distributed ledger. Furthermore, these solutions come into contrast with the pay-to-win (P2W) model that gives an unfair advantage to gamers who spend more money on loot boxes and other items. On the other hand, play-to-earn games incentivize users for active engagement and reward them with NFT and native token drops, competitions, and different ways that allow them to generate an income. However, despite its explosive growth within and outside the crypto industry, not everyone thinks blockchain gaming is the right choice for gamers. While the South Korean government has expressed its concerns over these solutions, leading global gaming platform Steam outright banned NFTs and P2E games on its platform in October. Interestingly, even after the current ban, the Korean play-to-earn game MIR4 maintained a steady growth on Steam. Check out this article on Blockdesk to learn the details of the story! |
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